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About

Good surfaces were never the problem. What they cost was.

I've been playing shooters for 12 years, and I've been through a lot of mousepads. The ones that actually felt right cost three or four times what I could justify putting on a desk. FLICK GEAR is my attempt to close that gap, and to make the difference between one surface and the next something you can read before you buy instead of finding out after.

Rohan Ledwani at a gaming LAN event, headset on, at his setup

Rohan Ledwani Founder

Why this exists

Reach, not compromise.

This started as my own problem. I wasn't looking for a cheap mousepad. I wanted a good one at a price that made sense next to everything else on the desk. Every time I found the feel I was after, the number attached to it ended the conversation.

This is a one-man operation, and that's exactly why the price stays where it is. Every pad that ships has been checked by me personally, and tested against years of my own experience with mousepads before it's approved.

The pads are built to my specification rather than picked off a catalogue. The weave, the stitched edge, the base and the thickness are all chosen.

How a surface gets its numbers

Every pad is tested the same way.

I should be straight about what these numbers are. They aren't instrument readings. They come from my hands, on my hardware, doing the same things to every surface in the same order. What makes them worth anything isn't that they're objective. It's that they're consistent: one pair of hands, one method, one baseline, across the whole range. That's what lets you put a 9.5 next to a 6 and have the gap actually mean something.

01

Same hardware

The same mouse, the same sensor, the same DPI and polling rate. Nothing about the setup changes between one surface and the next.

02

Same movements

A fixed set, every time: wide tracking sweeps, short flicks, and hard stops. It's a procedure, not a session.

03

One zero point

ZERO is the reference. It sits at glide 7, stopping 7, and every other surface in the range is scored as a distance from it.

04

Six axes

Glide, micro-control, stopping power, skin-friendliness, hardness and anti-slip, each scored on its own. A surface is rarely good or bad at all six at once.

05

Held to the range

A number only stands if it holds up when the pad goes back against its neighbours. If two surfaces score the same, one of them doesn't need to exist.

A number you can't check is worth nothing. A number produced the same way every time, across everything on offer, is worth something even when it came from a person rather than a machine.
Where to start

Start from how you aim, not from a name.

One scale, and enough to go on that you're not guessing.

Find your surface See the lineup